For this episode we recorded an interview with Joshua Kerievsky. Joshua is an early pioneer and expert in eXtreme Programming, an author and regular speaker and founder and CEO of Industrial Logic.
We talk about patterns, refactoring, e-learning and some of the principles of Lean Startup.
In this episode we talk with Kevlin Henney, an independent software development consultant and trainer from the United Kingdom, well-known from one of his books '97 Things Every Programmer Should Know'. In the interview we discuss a wide variety of subjects in software development, like the agile community, patterns, learning and languages.
Kevlin shares his thoughts on the software craftsmanship movement and states his opinion on the discussion whether our profession is a form of engineering or not. In some parts of this discussion we refer to the Hot-or-Not presentation that Kevlin gave the night before the interview at Sioux, the Netherlands. You can find the slides of this presentation here.
The interview was recorded at the hotel 'la Sonnerie' in Son & Breugel. We would like to thank the hotel for their hospitality by providing the chapel as a recording room for the podcast.
Kevlin (co) authored two books of the Pattern-Oriented Software Architecture serie: volume 4 is a worked example of patterns for distributed computing and the 5th volume is a book on the concepts of patterns.
In the podcast Kevlin refers to a famous quote of Jason Gorman: 'Software craftsmanship's not the "next big thing". It's an attempt to articulate what the "thing" always was'.
Scrum can be seen as a 'Nomic' game, which is a game in which changing the rules is one of the rules.
In a presentation called 'With Economy and Elegance - Software Engineering reclaimed' (slides here) Kevlin explains that Software Engineering is a form of engineering and a craft - following his claim there are no contradictions.
Glenn Vandenburg explains what is wrong with the way Software Engineering is taught at universities in the presentation called 'Real Software Engineering' (video here).
Software development is all about passion and fun. An example of passion is the Tenet of Professionalism from Uncle Bob: 'Work 40 hours for your employer and another 20 hours improving yourself'.
A great example of fun and playfulness in our industry is 'the Globe', a piece of Ruby software which rotates itself.
Another way to look at your code is with a tag cloud of all words used in a piece of software. This idea was proposed by Phillip Calçado.
This podcast is in English- Deze podcast is in het Engels
This episode features an interview with Bram Duvigneau, a web developer and accessibility consultant. Bram shares his experiences as a blind developer and demonstrates the tools and techniques that he uses to program and use applications and websites. We also discuss some common accessibility issues. Bram is on twitter as @bramduvigneau
This interview was recorded on the 19th of november 2011 in Didam. Interview by @freekl and @TjeerdHans Audio post-production by @Mendelt
In this episode we interview Dave Farley and Jez Humble about the content of their award-winning book on Continuous Delivery.
The basic premise of the book is that we need to move beyond Continoous Integration and occasional delivery and work towards practices that allow for the creation and deployment of final deliverables on all environments on every check-in. Jez and Dave explain the concepts behind the deployment pipeline and we discuss the practices and policies that come into play from the moment of check-in to updating the live version of software.
We talk about various strategies and patterns for testing, building and releasing software, and how these fit in with agile and lean software development.
In this episode an interview with Don Reinertsen. We speak with Don about topics from his book The Principles of Product Development Flow - Second Generation Lean Product Development.
We talk about Lean principles in the context of manufacturing and product development, and how these apply to software development. Don explains how variability is important for innovation, and how reduction in batch sizes and queues will improve flow. We discuss the economic model and the focus on quality vs utility. Don also discusses agile software methods like Scrum and Kanban and how they use some of the principles of product development.
Don was in the Netherlands for the Lean & Kanban 2011 Benelux conference. His keynote 'Is It Time to Rethink Deming' can be viewed here courtesy of @agileminds.
Devnology meetings are aimed to bring together passionate developers to exchange ideas and experience, to discuss and network - geek to geek.
We focus on concepts of software development. For new developments we will dig into the underlying principles and concepts and try to place this in a broad perspective of existing platforms and solutions. Read more...